影视动画视频教程
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Maya |
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绝对经典—MAYA高级绑定技术第三部 百度网盘下载地址更新 The Art of Rigging-cgtoolkit
Chapter Six | Muscles And Fat
Muscles And Fat - 01 - Introduction to PSD
The first video in chapter six introduces users to the basic concept of pose space deformation. Users are shown how to prepare a create mesh for use with the cgTKShapeBuild.mel script file. This allows the setup artist to sculpt corrective fixes for any pose. Users are then guided through the process of setting up these shapes and attaching the interpolation of the correction to the rotation of a joint.
Running time 12:22min
Muscles And Fat - 02 - Mutil-Axis Drivers
Pose space deformation relies on being able to accurately describe a pose. This is simple for a single axis joint, but things get more complicated on complex joints like wrists and shoulders. IN this video, Kiaran provides a solid explanation of the problem and provides a solution in the form of a MEL expression.
Running time 05:45min
Muscles And Fat - 03 - Creating Inter-flesh Collisions with Dassak
As a practical example of pose space deformation, this video provides an insightful look at the creation of an inter-flesh collision. The user is guided through the process of setting up Dassak's calve to bulge and compress when squished against the thigh.
Running time 14:43min
Muscles And Fat - 04 - Creating Muscle and Fat Jiggle with Dassak
The last video in chapter six provides a full, production ready, solution for creating dynamic fat and muscle jiggle. The Dassak creature is first rigged with jiggle joints, then these joints are made dynamic. After finessing the behavior of the dynamic deformations, the entire effect is baked out using cgTkDynChain.mel.
Running time 19:46min
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