Maya卡通花高级骨骼绑定教程第二部分 - Character Rig for a Cartoon Flower
2013-9-8 17:20 上传
在肖恩·基南玛雅的索具系列的第2部分。你会继续控制建设之花,这包括钻机绑在一起,串通舌头,增加弹性肢体功能的茎,创造了大量的连接需要正常的花瓣,并完成整体钻机控制。
In part 2 of Shaun Keenan’s rigging series for Maya. You’ll continue building the controls for the Flower, this includes tying the rig together, rigging the tongue, adding stretchy limb functionality to the stems, creating the vast amount of connections needed for the petal’s to function correctly, and finalizing the overall rig controls.
这里面绑定建造不仅花变动范围,但选项来改变各式各样的动画师的帮助和创新工具与各级网格细节上飞的,有弹性的四肢,和面部真棒钻机之间的各种选项做他们的工作权利!
Built inside this rig are various options for not only the flowers range of movements, but options to change between various levels of mesh detail, stretchy limbs on the fly, and and awesome facial rig with a wide assortment of helpful and innovative tools for animators to do their job right!