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教学时长: 2 hrs. 14 min.
发布日期: March 1, 2012
授课讲师: Joshua Kinney
使用软件: Unity 3.4
教学内容:
在这一系列的统一教程,我们将学习如何创建一个近战武器系统,我们会看到在大多数黑客和削减风格的游戏。纵观这些教程中,我们将学习如何创建一个近战系统,你会看到在大多数黑客和削减视频游戏。虽然这当然不包括非常先进的技术,你将学到足够的定制你自己的项目,这个系统。我们将开始说约了几个关键技巧,我们需要知道之前,我们导入统一的钻机。然后我们将开始一个简单的用户界面,给我们的用户损害反馈脚本。下面,我们将创建的脚本将处理如何提供损害和如何限制对我们的攻击范围。然后,我们将创建一个基本的敌人的AI将观看和收听我们的球员。然后我们将它包裹起来,与我们的肉搏战系统应用物理。(谷歌翻译)
In this series of Unity tutorials, we learn how to create a melee weapon system that we would see in most hack and slash style games. Throughout these tutorials, we'll learn how to create a melee system that you would see in most hack and slash video games today. Although this course does not cover extremely advanced techniques, you will learn enough to customize this system for your very own projects. We'll start off by talking about a few key tips we need to know before we import a rig into Unity. Then we'll begin scripting a simple user interface to give our user damage feedback. Following that we'll create the script that will handle how to deliver damage and how to limit the range of our attacks. Then we'll create a basic enemy AI that will watch and listen for our player. Then we'll wrap it up with applying physics to our melee combat system.
教学截图:
Digital tutors - Unity 贴身武器系统
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