01 – Course Overview
02 – Getting Started
03 – Creating the Skeleton
04 – Creating the Animation Controls
05 – Building the Ribbon Surface
06 – Adding Hair Follicles to the Ribbon
07 – Driving the Ribbon with a Wire Deformer
08 – Adding Twist to the Spine
09 – Finalizing the Twist Setup
10 – Driving the Mid Spine Control
11 – Adding Driven Bend Functionality
12 – Fixing the Body Anim Twist
13 – Creating the Stretch Blendshape
14 – Creating the Squash Blendshape
15 – Hooking up Squash and Stretch
16 – Finalizing the Spine Rig
17 – Creating the Leg Joints
18 – Building the IK Hind Leg Rig
19 – Adding Foot Roll
20 – Creating the Pole Vector Control
21 – Adding Space Switching
22 – Integrating the Leg Rig
23 – Adding the Twist Joints
24 – Finalizing the Leg Rig
25 – Setting up the IK Rig
26 – Adding Foot Roll and Knee Controls
27 – Adding the FK Space Switching
28 – Setting up Twists and Finalizing
29 – Creating the Arm Skeleton
30 – Building the IK Arm Rig
31 – Building the FK Arm Rig
32 – Setting up Rig Blending
33 – Setting up Arm Twists
34 – FK Arm Space Switching
35 – Finalizing the Arm Rig
36 – Placing the Finger Joints
37 – Placing the Thumb Joints
38 – Creating the Finger Controls
39 – Setting up IK Hand Roll
40 – Finalizing IK Hand Roll
41 – Finalizing Hand Rigging
42 – Building the Wing Proxy Mesh
43 – Creating the Wing Skeleton
44 – Skinning the Proxy Wing
45 – Building the Wing Rig
46 – Adding Animation Controls
47 – Adding Offset Controls
48 – Finalizing the Wing Rig
49 – Mirroring the Joints and Weights
50 – Mirroring the IK Arm Rig
51 – Mirroring the FK Arm Rig
52 – Setting up Rig Blending
53 – Wrapping up the Arm Rig
54 – Mirroring the Finger Rigs
55 – Setting up the Hand Roll
56 – Wrapping up the Hand Rig
57 – Mirroring the IK Wing Rig
58 – Mirroring the FK Wing Rig
59 – Wrapping up the Wing Rig
60 – Adding the Head Joint and Weighting
61 – Building the Head Rig
62 – Rigging the Jaw,缺少这一个视频
63 – Rigging the Left Ear
64 – Mirroring the Ear Rig
65 – Adding the Eye Joints and Weights
66 – Rigging the Left Eye
67 – Rigging the Right Eye
68 – Weighting the Upper Eyelid
69 – Weighting the Lower Eyelid
70 – Setting up Blink Controls
71 – Wrapping up the Head Rig
72 – Fixing the Spine Twist
73 – Rigging the Ring and Fur
74 – Placing the Cloth Joints
75 – Building the Cloth Proxy Mesh
76 – Setting up the Cloth Simulation
77 – Prepping the Scene for Delivery
78 – Pose Tests and Engine Tests