影视动画视频教程
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建模 |
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Blender |
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英文+无字幕 |
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Blender建模教程 - DVD training 10 Venoms Lab 2 3.89GB
DVD being printed now, shipping starts July 23
百度网盘
链接:https://pan.baidu.com/s/1EJL94uaTBCM1d8zseJw4nw
提取码:n3q5
This DVD is focused on creating a character from scratch, although some features from the previous DVD will be used, Blender has renewed its mesh system completely so we will take advantage of that and re-visit all these techniques, the Hair & Fur system, new UV tools, new shortcuts, new interface, and much more. Below you can find a list of the topics to cover.
这DVD是集中在从头开始创建一个角色,虽然从以前的DVD的一些功能将被使用,搅拌机延长其网格系统完全如此,我们将利用这一优势,和重新访问所有这些技术,毛发和毛皮系统,新的UV工具,新的快捷方式,新的界面,等等。下面你可以找到一个清单涵盖的主题。
(The production took some weeks longer, sorry! Pablo has released now a cool mini tutorial!)
Venom's Lab! 2 is a bilingual DVD, audio in both English and Español
This DVD includes:
1080p Full HD Videos (1920x1080)
2 Audio tracks, default is English, 2nd track is Spanish.
All the resources used, including characters, textures, and teaser trailer files.
Software: Blender 2.63a, VLC video player
By Purchasing this DVD you support the Blender Foundation projects.
DVD Content
01. Concept
You have to start somewhere, we will kickoff with thinking about the character we want to do, get references and plan ahead with some concept art.
概念你要开始的地方,我们将开球思考我们想要做的角色,得到参考和计划提前一些概念艺术。
02. Modeling
Face, eyes, body, everything modeled from scratch using poly-by-poly, respecting edgeloops and taking advantages of the tools we have in Blender\'s new mesh system, BMesh.
造型
脸,眼睛,身体,一切从头开始使用由聚聚,尊重edgeloops和优势的工具,我们在搅拌机\“新的网格系统,BMesh蓝本。
03. Sculpt
Sculpting is pretty common in character creation pipeline nowadays, we will use it to fix proportions in our character, and sculpt some details we can bake into textures later, using new tools present in Blender 2.6x such as masking.
雕塑
雕刻是在人物创作的管道相当普遍的今天,我们将使用它来解决我们的性格中的比例,并雕刻的一些细节我们可以烤成纹理后,新工具,目前使用Blender的2.6倍,如掩蔽。
04. Fur
Koro is pretty much entirely covered by fur, it has 4 different particles systems, each one with a different purpose and its own settings, vertex groups to control influence, and textures.
Do not worry, sounds more complicated than it actually is
毛皮
少佐几乎完全由毛皮覆盖,它有4种不同的粒子系统,每一个不同的目的和它自己的设置,顶点组来控制的影响,和纹理。
不用担心,听起来更复杂,它实际上是
05. Texturing
UV Mapping is extremely important when texturing complex organic shapes such as characters, Blender is known to have one of the best UV editors in the market, we will prove that! Using some of the new tools included in 2.6x.
纹理
UV贴图纹理复杂的有机形状如字符时,搅拌机被称为有一个在市场上最好的UV编辑,我们将证明是非常重要的!使用一些新的工具包括在2.6倍。
06. Materials
Textures can not live on their own, they need shading that can show off their details, that is what materials are for, not only diffuse but fur & hair also have their own special setup for transparency, thickness, etc.
物料
纹理可以对自己的生活,他们需要的阴影可以炫耀自己的细节,这是什么材料,不仅弥漫,但毛皮及头发也有自己的透明度,厚度等特殊设置
07. Introduction to Koro\'s Rigging
This chapter will show off Koro\'s rigging, while not explaining the basics, focus is to show some features it has for special deformation using MeshDeform and ShapeKeys, plus some tricks I used for the trailer.
As a bonus I will include a free chapter from Nathan Vegdahl\'s DVD on Rigging for 2.6x
到少佐\“索具
本章将炫耀少佐\的操纵,而不能解释的基础,重点是表现出一定的特点,它使用MeshDeform和ShapeKeys,再加上一些技巧,我用拖车的特殊变形。
作为奖励,我将包括弥敦道Vegdahl \的DVD上吊挂的2.6倍的免费章节
08. Behind the Scenes
Now that we know how to create a character, we will go behind the scenes the teaser trailer to explore the pipeline and all the little tricks involved, so you know the way to go for your next animation!
幕后
现在我们知道如何创建一个角色,我们会去幕后预告片探索管道和所有参与的小动作,让你知道的方式去为你的下一个动画!
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