在下一个独立像素迷你课程中,我们将介绍为您的游戏开发项目创建中国刀道具的整个过程。 您将完成从 Houdini 中的程序建模到 Substance Painter 中的纹理,然后最终在 Unity 场景中设置道具的过程的每个步骤。
In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.