在这个mari教程,我们将了解纹理使用手绘画和图像投影相结合的模式生物。首先,我们将通过本教程学习如何把从另一个应用程序中的一些位移成我们新的MARI项目信息。从这里,我们将专注于绘画为我们的生物小表面的细节和申请凹凸。下一步,我们将学习如何通过工具中使用的油漆项目在各个领域的摄影纹理。我们将移动回和第四之间完美地结合在一起,努力使两个流中的图像投射和画。下一步,我们将学习几个不同的技术,同时我们画的摄影纹理以及色彩校正。包裹的东西,我们将学习如何烤我们的纹理,他们在使用我们的主要3D应用和出口。完成本教程后,你应该能够融合与摄影在我们自己的MARI项目的手绘纹理。
In this MARI tutorial we will learn about texturing a creature model using a combination of hand painting and image projection. We'll start the tutorial by learning how to bring in some displacement information from another application into our new MARI project. From here we will focus on painting small surface details for our creature and applying them as bump. Next we will learn how to use the paint through tool to project photographic texture on various areas. We'll be moving back and fourth between image projecting and painting in an effort to make the two flow seamlessly together. Next we will learn several different techniques for color correction both our painted as well as photographic textures. To wrap things up we will learn how to bake all of our textures down and export them for use in our primary 3D application. After completing this tutorial, you should be able to blend hand painted textures with photographic ones in our own MARI projects.