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3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad
次表面散射是 3D 着色中最不为人所知的方面之一,用户面临着不直观的控制,然后他们不得不依靠猜测来创建他们正在寻找的效果。
Sub Surface Scattering is one of the least understood aspects of shading in 3D, with unintuitive controls confronting users who then have to resort to guesswork in order to create the effects they are looking for.
在这个与软件无关的教程中,这个过程被完全揭开,从对所涉及的物理过程的彻底解释开始。在此基础上,用户可以在任何应用程序中适当地使用正确的设置。
In this software-agnostic tutorial the process is completely demystified, starting with a thorough explanation of the physical processes involved. Building on this foundation users are then able to appropriately use the right settings, in any application.
培训的目标是让您作为一名 3D 艺术家,能够完全自信地处理半透明材质的阴影。有了关于材料应该如何表现以及它们在每种照明情况下如何对光做出反应的清晰心智模型,您将能够每次设置正确的参数,而无需进行猜测。
The goal of the training is to empower you, as a 3D artist, to approach shading translucent materials with absolute confidence. With a clear mental model of how materials should behave, and how they react to light in every lighting situation, you will be able to set the right parameters every time, without ever needing to resort to guesswork.
在大多数情况下,您只需要关注少数几个关键控件,观看此培训后您将非常清楚它们是什么。这将使导航复杂且令人困惑的着色系统变得更加简单,使您可以专注于重要的控件而忽略其余的控件。
In most cases there are only a small number of key controls you need to focus on, and after watching this training you will be very clear on what they are. This will make navigating complex and confusing shading systems much simpler, allowing you to focus on the important controls and ignore the rest.
这些知识将为您节省大量时间,并防止您在不断尝试不直观的设置时磕磕绊绊。
This knowledge will save you a considerable amount of time and stop you from stumbling around constantly experimenting with unintuitive settings.
除了基础培训外,该课程还引导您了解各种不同渲染引擎的实际示例,包括 Blender 的 Cycles、Octane、Vray 和 Modo。但是,无论您使用什么应用程序,即使它不是上面列出的四个应用程序之一,您也会从该培训中受益,因为它针对的是一般受众,而不是特定于软件的。例如,您可能会使用 Arnold 或 Redshift,并且仍然可以从该培训中受益,因为这些信息是通用的并且可以转换为任何 3D 应用程序。实际示例将向您展示如何解决阴影问题并快速获得结果,这是可以在任何地方应用的知识。
As well as the foundational training the course also walks you through practical examples in a range of different render engines, including Blender's Cycles, Octane, Vray, and Modo. But no matter what application you use, even if it's not one of the four listed above, you will benefit from this training because it is aimed at a general audience and not software-specific. You might use Arnold or Redshift for example, and still benefit from this training because the information is universal and can be translated to any 3D application. The practical examples will show you how to approach shading problems and get results quickly, and this is knowledge that can be applied anywhere.
3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad
3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad
3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad
3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad
3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad
3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad
3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad
3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad
3S次表面散射材质渲染教程 – Understanding SSS with Richard Yot - Gumroad