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Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
对骨骼绑定原理的介绍,适用于简单的对象和场景。 为了让任何 3D 动画发生,装配师(角色技术总监)需要一个完整的角色或道具模型,并使用在本课程中学到的概念来为变形和动作做好准备。 装配工将骨骼(关节)插入角色并优化形状和控制系统,以便角色可以行动。 学生学习基本的装配概念,包括层次结构、约束、蒙皮、混合形状、连接、关节、方向、反向运动学、表达式、数学节点、X 射线、曲线控制、自定义属性、集合、设置驱动键和超图连接。
An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math nodes, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.
每个练习都建立在前一个练习的基础上,因此学生可以轻松了解索具的复杂性。
Each exercise builds on the previous, so students are able ease into the complexities of rigging.
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool
Maya人物角色骨骼绑定教程 - Introduction to Rigging - Animschool