它是一款基于NVIDIA CUDA的QuasiMontecarlo Pathtracer,具有短学习曲线,专注于艺术方法,具有真实的摄影色调映射响应。
its a NVIDIA CUDA based QuasiMontecarlo Pathtracer with a short learning Curve, Focused on artistic approach with a true like-photographic Tonemapping response.
立体动画&非常逼真。
Solid for animation & very photoreallistic.
本课程的目标是让艺术家掌握Fstorm渲染引擎,以解决大量情况,如archviz、环境、概念和产品VIZ,除了引擎和3dsmax之外,在本课程中,我们偶尔还会接触其他工具,如Photoshop、lighroom、multiscatter和BM Fusion。
The objective of the course is to allow the artist to master the Fstorm Render engine to solve a great amount of situations such as archviz, environment, concept & product VIZ, besides the engine and 3dsmax in the course we occasionally touch other tools like , photoshop, lighroom , multiscatter & BM Fusion.
FSTORM渲染引擎在各种场景中的实际应用共6节课,介绍了引擎、参数和材料、室内照明、大雪环境、sss特征和运动外观,开发了具有数十栋建筑和工作室照明的大街小巷环境,回顾了引擎的主要功能和配置,基于在复杂项目上的应用。
In total 6 lessons of practical application of the FSTORM RENDER engine on various scenarios, introduction to the engine, parameters and materials, interior lighting, massive snowy environment, sss character and kinematic look, development of massive street environment with dozens of buildings and studio lighting, reviewing the main functions and configurations of the engine, based on the application on complex projects.
Fstorm在Autodesk 3DSMAX上工作。
Fstorm works on Autodesk 3DSMAX.