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Mari基于节点的人物纹理教程 – Node Based Texturing for Characters
这个全面的教程将教你在Mari中基于节点的贴图工作流程,该流程是在过去几年中在一个电影制作环境中开发和测试的。你将从一个自定义模板的演示开始,该模板旨在以最高质量展示你在Mari中的纹理。您将学习如何对皮肤进行贴图、化妆和对服装进行贴图,并将这些贴图应用于Maya的着色器。
This comprehensive tutorial will teach you a node-based texturing workflow in Mari, developed and tested in a feature film production environment over the last few years. You’ll start with a demo of a custom template designed to showcase your textures at the highest quality in Mari. You’ll learn how to texture skin, apply makeup, and texture costumes, and apply those maps to shaders in Maya.
将解释保持明暗器简单的重要性,还有一章将向您展示如何在Mari中进行雕刻以及这种技术的优势。你将收到一个专门为鲜明的皱纹细节而开发的定制模板和皱纹刷。如果你没有Mari的拷贝,可以使用非商业版本,并且有单独的模板可供使用。大部分的纹理过程已经被记录下来,在各章之间所做的改变也有详细的解释。
The importance of keeping shaders simple will be explained, and a bonus chapter will show you how to sculpt within Mari and the advantages of this technique. You’ll receive a custom template and wrinkle brush developed specifically for sharp wrinkle detail. If you don’t have a copy of Mari, the non-commercial version can be used, and a separate template is available for it. Most of the texture process has been recorded, and the changes made in between chapters are explained in detail.