为3ds Max视频在此,我们将看看我们如何可以添加一个移动汽车轮胎使用FumeFX及粒子流尘/沙效果。我们将使用一个轮胎模型,然后我们会用简单的链接和一个虚拟的线参数动画,添加一个简单的表达,以控制其旋转,然后我们将开始加入PFLOW发射器下创建的轮胎颗粒。这些粒子将被视为的FumeFX源使用,所以我们将创建它链接到轮胎,以优化像素的空间和计算。然后我们将开始加入作为碰撞的一些动态特性,风力,湍流等在第2部分等基本设置工作,我们将完成的外观和动态,以获得最终的动画。
In this video for 3ds max we’ll take a look at how we can add a dust/sand effect moved by a car tire using FumeFX and Particle Flow. We’ll use a tire model, then we’ll animate it with simple link and wire parameters to a dummy, adding a simple expression to control its rotation, and then we’ll start adding a PFlow emitter to create particle under the tire. These particles will be used as source for FumeFX, so we’ll create it linked to the tire to optimize voxel space and calculation. Then we’ll start working at the basic setup adding some dynamic properties as collision, wind force, turbulence etc etc. In Part 2, we’ll finalize the look and dynamic to obtain final animation.