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Zbrushworkshops - Armor Creation in ZBrush with Nicolas Garilhe
ZBrushworkshops - Armor Creation in ZBrush with Nicolas Garilhe
Everything you'll need to complete this course comes with ZBrush, so there are no additional downloadable resources. Nicolas Garilhe (aka Guedin) currently works as a Character Artist at Gameloft Montréal. He has been a Beta Tester for Pixologic's ZBrush and was given an Award of Excellence while studying 3d modeling at Campus Ubisoft in Montréal, Québec. Nicolas has also had some of his most impressive artwork, along with a 4-page tutorial, featured in 3D Artist magazine.
Module 1
Lecture 1 Blocking Out a Concept Sculpt
Lecture 2 Refining the Helmet Shape
Lecture 3 Creating the Front Details
Lecture 4 Creating the Rear Details
Lecture 5 Sculpting the Wolf Head
Lecture 6 Applying Final Details
Module 2
Lecture 1 Creating Insert Mesh Brushes
Lecture 2 Applying the Insert Mesh Brush and Adding Fur to Sides
Lecture 3 Adding Fur to the Front and Top
Lecture 4 Sculpting Wear and Tear
Module 3
Lecture 1 Refining the Top Shoulder Pad
Lecture 2 Refining the Mid Shoulder Pad
Lecture 3 Creating Insert Mesh Brush for Mid Shoulder Pad
Lecture 4 Refing the Lower shoulder Pad And Chest Piece
Lecture 5 Using Insert Mesh Brushes On the Chest Piece
Lecture 6 Adding the Wolf to the Chest Piece
Module 4
Lecture 1 Refining Body Plates
Lecture 2 Using Insert Mesh Brushes On the Body Plates Part 1
Lecture 3 Using Insert Mesh Brushes On the Body Plates Part 2
Lecture 4 Refing the Sleeves
Lecture 5 Sculpting the Head
115/百度网盘/迅雷快传下载地址(Download):http://www.cgdream.org/thread-192377-1-1.html |