DT 实拍与三维结合 Creating Hologram Effects for Video in Maya and After Effects
播放时间: 3h 29m
发布日期: September 1, 2012
授课讲师: James Whiffin
必备软件: PFTrack 5, Maya 2013, After Effects CS5
在本教程中,我们将探讨如何创建我们的现场拍摄的镜头和CG环境之间的相互作用。本课程通过实时的整个过程中,创建一个拍摄现场拍摄的镜头与我们的CG场景进行交互。我们从PFTrack的matchmoving我们的镜头,一起来看看如何,我们可以很容易地解决多个matchmoves的。然后,我们将在Maya中的视觉效果序列的一部分。然后,我们需要解决的相机玛雅代理几何体创建的真人手支撑转盘。包括许多其他的事情,如动画,灯光使用最终聚集和HDRI,UV贴图,位移贴图,渲染出许多渲染通道。然后,我们到After Effects合成17种不同的渲染通道的线性工作流程来创建最终的结果,在这里我们将跳过。
In this tutorial we will explore how to create interaction between our live action footage and CG environment. This course goes through the entire process in real time, of creating a shot in which the live action footage interacts with our CG scene. We start out by matchmoving our footage in PFTrack and take a look at how we can easily solve multiple matchmoves. Then, we combine them in Maya to be part of a visual effects sequence. We then take the solved camera into Maya where proxy geometry is created for the live action hand and prop turntable. Many other things are covered such as animating, lighting using final gather and HDRI, UV mapping, displacement mapping, and rendering out many render passes. We then jump over into After Effects where we will be compositing 17 different render passes to create the final result in a linear workflow.
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