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FXPHD - NUK217 - NUKE与数字环境 NUKE and Digital Environments

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admin 发表于 2012-10-8 16:55:56 | 只看该作者 |只看大图 回帖奖励 |正序浏览 |阅读模式
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FXPHD - NUK217 - NUKE与数字环境 NUKE and Digital Environments
English| Audio: aac, 44100 Hz, mono (eng)
MP4| Video: h264, yuv420p, 1152x720, 15.00 fps(r) (eng)| 1.60GB
Genre: Video Training



在今天的行业,磨砂喷漆,合成和三维之间的界限正在消失。学习VES屡获殊荣的艺术家埃伦迪努尔,这当然源于信念,排字应该不仅能够无缝地将CG元素融入到摄影的环境,但也有一个真正的磨砂喷漆技术的理解,以及能够创建3D元素,粒子和模拟。
In today's industry, the boundaries between matte painting, compositing and 3D are fading out. Taught by VES award-winning artist Eran Dinur, this course stems from the belief that compositors should not only be able to seamlessly incorporate CG elements into photographic environments, but also have a real understanding of matte painting techniques as well as the ability to create 3D elements, particles and simulations.

本课程的枢纽将成为Nuke合成,与环境相融合,颜色,深度和光强调。我们将努力实现照片般写实板的匹配和研究二维图像的三维环境。我们将探讨不同的核弹技术,volumetrics,气氛照明,反射,增加污垢和灰尘,打破了?CG看看吗?我们也将涵盖先进的技术,提取和边缘处理,以及使用点的位置和2.5D的二次照明的正常通行证。
The pivot of this course will be Nuke compositing, with an emphasis on environment integration, color, depth and light. We will strive to achieve photo-realism through plate matching and studying 2D imagery as three-dimensional environments. We will explore different Nuke techniques for lighting, volumetrics, atmospherics, reflections, adding grime and dirt and breaking up the CG look. We will also cover advanced techniques for extractions and edge treatment, as well as using point position and normal passes for 2.5D relighting.

最重要的是,我们要超越NUKE和使用3D软件中创建元素为我们的三分球命中率:Vue公司的3D环境,玛雅动画的植物,和搅拌机的粒子和烟雾模拟。本课程以项目为基础的,并最终将与深海环境排版,采用独家FXPHD镜头,拍摄水下全新的深x住房RED EPIC与塔斯马尼亚岛附近。
On top of that, we're going to go beyond NUKE and use 3D packages to create elements for our shots: Vue for 3D environments, Maya for animated plants, and Blender for particles and smoke simulation. The course will be project-based, and will culminate with a deep-sea environment comp that uses exclusive fxphd footage, shot underwater near Tasmania with the brand new Deep X housing for Red Epic.

伊兰是头脑风暴数码视觉特效主管。他是两个VES奖为他的工作HBO海滨帝国(广播系列中的优秀合成,出色的造型在广播系列)第2季的收件人。在加入脑力激荡数字,他的Framestore纽约和ILM新加坡的高级合成器。电影,他的工作包括:非常响亮和令人难以置信的是关闭的,诸神之战,盐,“变形金刚:堕落者的复仇,代理人,终结者,星际迷航,钢铁侠和印第安纳琼斯和水晶头骨王国。目前,他正在监督上建立美国(历史频道的电视连续剧),“无标题”詹姆斯的灰色项目和浮桥帝国第3季的男人们头脑风暴的团队。
Eran is VFX supervisor at Brainstorm Digital. He is the recipient of two VES awards for his work on season 2 of HBO's Boardwalk Empire (outstanding compositing in a broadcast series, outstanding modeling in a broadcast series). Before joining Brainstorm Digital, he was senior compositor at Framestore NY and ILM Singapore. Films he worked on include: Extremely Loud and Incredibly Close, Clash of the Titans, Salt, Transformers: Revenge of the Fallen, Surrogates, Terminator Salvation, Star Trek, Iron Man and Indiana Jones and the Kingdom of the Crystal Skull. He is currently supervising Brainstorm's team on The Men Who Built America (a History Channel miniseries), the Untitled James Grey Project and Boardwalk Empire season 3.


Class syllabus:
Class 1: We will start with an exercise in simple relighting using color grading and the volume rays tool. We'll then study the ?golden checklist of integration?, and go over our first shot assignment.

Class 2: We will use the principles studied in class 1 to add and integrate background mountains into a plate. We will also create animated water reflections with noise displacement and take a look at the soften and edge blur tools.

Class 3: For the next three classes, we'll concentrate on creating an all-CG aquarium environment. In this class we'll tackle white-screen extraction problems and use Vue to create and light the base scene, taking advantage of some of the new features in version 10.

Class 4: After establishing a depth of field using the Z-blur and Vue's depth pass, we will continue working on the aquarium comp, adding reflections and scratches, then we'll use Blender to create animated floating dirt particles.

Class 5: We'll start by using Maya's paint effects to create animated plants and integrate them into the aquarium comp, then we'll use Nuke's own particle system to create bubbles, and add the finishing touches the shot.

Class 6: Extraction master class. We'll look closely at a blue screen extraction scenario, studying the various problems, and examining different extraction techniques. We'll move from Primatte to the IBK, and also use non-alpha extraction techniques for the hair.

Class 7: From here on we will concentrate on our hero underwater shot. We'll start by tracking and generating a 3D camera with Nuke's camera tracker, then take a close look at the concepts and techniques of 2.5D relighting.

Class 8: In this class we will be joined by award-winning matte painter Mathew Conner who will walk us through the process of creating the elements for the shot, from concept to 3D modeling. After that we'll continue with our 2.5D relighting rig, then move on to initial placement and integration.

Class 9: We'll continue working on the underwater shot, moving on to camera projections and extractions, relighting, atmospherics and volumetric effects.

Class 10: In the last class we will complete the work on the shot and put up the finishing touches. And if we still have some extra time, we'll cover some more Nuke tips and tricks.

FXPHD - NUK217 - NUKE and Digital Environments.rar

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NUKE教程

197#
Irishab 发表于 2021-1-25 08:08:52 | 只看该作者
Nice and good is it
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196#
造梦的虫子 发表于 2019-4-3 09:47:03 | 只看该作者
谢谢楼主分享
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195#
ycylxz 发表于 2018-12-9 00:33:02 | 只看该作者

谢谢楼主分享
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194#
ycylxz 发表于 2018-12-6 11:19:38 | 只看该作者

谢谢楼主分享
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193#
qinxiaotian 发表于 2018-12-4 16:47:01 | 只看该作者
谢谢楼主分享
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192#
ycylxz 发表于 2018-12-4 15:46:23 | 只看该作者

感谢楼主分享
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191#
fxl333653 发表于 2016-10-20 11:45:34 | 只看该作者
好东西啊,谢谢!
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190#
懒的泥巴 发表于 2015-9-25 09:14:00 | 只看该作者
好东西啊,谢谢!
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189#
dffdasaf 发表于 2015-9-11 02:26:02 | 只看该作者
希望有所提升
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188#
潘其桥 发表于 2015-8-30 00:24:12 | 只看该作者
哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈
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185#
a443505204 发表于 2015-8-6 16:59:04 | 只看该作者
115网盘还要账号密码啊
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184#
kakadb@163.com 发表于 2015-7-9 08:25:13 | 只看该作者
NUKE逼真相机镜头效果
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