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低面多边形游戏武器贴图绘制教程 - Texturing Low Polygon Weapons in Photoshop - Digital Tutors | 1.1GB
低面多边形游戏武器贴图绘制教程 - Texturing Low Polygon Weapons in Photoshop
播放时长:2小时44分钟
难道系数:中级
工程文件:包含
实用软件:Photoshop CC v14.1.2
低面多边形游戏武器贴图绘制教程 - Texturing Low Polygon Weapons in Photoshop
而今天的比赛系统已在资产决议方面取得了大幅度的改进,但仍有限制。有时创造纹理贴图的分辨率低的资产可以是一个挑战,因为较少的多边形细节往往意味着更多的细节,纹理艺术家必须拿出他们的纹理。本课程越过工艺画既漫反射和镜面映射为我们的低多边形游戏利器。要开始做事了,我们会在潜水,并开始画一个基础纹理许多对武器的表面。无论它是一个失去光泽的金属表面或涂面,我们将学习如何添加纹理层从底部开始。从这里,我们将继续通过绘画之类的东西磨损和刮花其次是污垢添加细节到我们的漫反射纹理。完成弥漫后,我们将移动到高光贴图,我们将了解我们如何能够重用和修改我们的一些弥漫性层绘制出镜面高光上我们的武器。要总结的东西了,我们将学习如何扁平化和拯救我们的纹理映射出的Photoshop 。完成此课程后,你将有一个充分质感游戏资源是准备带进你的游戏引擎。
While today’s game systems have made drastic improvements in terms of asset resolution, there are still limits. Sometimes creating texture maps for low resolution assets can be a challenge because less polygonal detail often means more detail that the texture artist has to come up with in their textures. This course goes over the process for painting both diffuse and specular maps for our low polygon game weapon. To start things out, we will dive in and begin to paint a base texture for many of the surfaces on the weapon. Whether it’s a tarnished metal surface or a painted surface, we will learn how to add texture in layers starting at the bottom. From here we’ll continue to add detail to our diffuse texture by painting things like scuffs and scratches followed by dirt. After completing the diffuse, we’ll move on to the specular map where we’ll learn how we can repurpose and modify some of our diffuse layers to map out the specular highlights on our weapon. To wrap things up we’ll learn how to flatten and save our texture maps out of Photoshop. After completing this course, you will have a fully textured game asset that is ready to be brought into your game engine.
01. Introduction and project overview 01:23
02. Setting up a file to work in 10:50
03. Painting a base diffuse for the blade 11:49
04. Painting scuffs and scratches for the blade 12:00
05. Painting the base diffuse for the smaller blades 08:51
06. Scratching up the smaller blades 11:32
07. Painting a base texture for the gears on the axe 11:19
08. Scratching up the gear shapes 07:56
09. Adding a gem to the center of our gear shape 09:45
10. Adding texture with photographs 13:12
11. Painting the axe handle 11:45
12. Adding texture to metal surfaces of the handle 11:39
13. Painting a dirt pass 08:05
14. Making color corrections to textures 11:06
15. Bringing in our light map 04:14
16. Creating a specular map 11:37
17. Saving texture maps out of Photoshop 07:00
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