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Digital Tutors - 介绍3dmax中的mental ray渲染教程 Introduction to mental ray in 3ds Max
Run Time: 3h 15m
Release Date: December 1, 2012
Author: Kyle Green
Required Software: 3ds Max 2013
有一个坚实的理解的mental ray的核心功能,以及它们是如何工作的,是成为一个有效的和高效的渲染艺术家在3ds Max中的关键一步。在本系列教程的学习两种不同的方法来模拟现实的间接照明在3ds Max中,我们将开始我们的训练,第一种方法将使用全局光照明,那么我们将了解的第二种方法是使用最终聚集。
Having a solid understanding of mental ray's core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in 3ds Max. We will begin our training in this series of tutorials by learning two different methods for simulating realistic indirect lighting in 3ds Max, the first method will use global illumination, then we will learn about the second method using final gather.
我们也将探讨如何使用腐蚀性的光子模拟了详细的光模式时所创建的光通过折射面。此外,我们还将探索基于图像的照明技术,我们将学习如何最大限度地减少渲染技术,如最终聚集忽隐忽现从我们的动画场景,以及许多其他的工具和技术,将让你开始产生高质量的工作为众多的项目。
We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, we will learn how to minimize rendering artifacts such as final gather flickering from our animated scenes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects.
Homepage:/http://www.digitaltutors.com/11/training.php?pid=859
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