影视动画视频教程
模块: |
贴图 |
软件: |
3ds Max 3ds Max |
讲解: |
英文+无字幕 |
播放时长: |
3小时17分钟 |
版权: |
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游戏UV贴图技术教程 - UV Mapping Techniques for Games in 3ds Max - Digital Tutors
UV Mapping Techniques for Games in 3ds Max - Digital Tutors
教程大小:1.6GB
教程章节:16
播放时长:3小时17分钟
教程级别:中级
项目文件:包含
使用软件:3ds Max 2014
UV Mapping Techniques for Games in 3ds Max - Digital Tutors
What you will learn
In this series of tutorials we will learn how to unwrap 3d models for games.
While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we'll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets all the while practicing solid UV layout workflows.
01. Introduction and project overview 00:53
02. Planar projection 11:19
03. Cylindrical projections 16:32
04. Combining UVs in a single texture 08:07
05. Optimizing our UV space 10:17
06. Unwrapping rocks 10:54
07. Unwrapping for normal maps 14:17
08. Fixing the normal map gap: Solution 1 08:19
09. Fixing the normal map gap: Solution 2 20:48
10. Blocking in UVs of a modular asset 10:40
11. Refining the tower stone UVs 10:42
12. Continuing to refine the tower stone UVs 15:49
13. Finishing the main tower 09:52
14. Blocking in the door UVs 14:17
15. Getting creative with UVs 16:49
16. Transferring UVs 17:57
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UV Mapping Techniques for Games in 3ds Max - Digital Tutors
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UV Mapping Techniques for Games in 3ds Max - Digital Tutors
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UV Mapping Techniques for Games in 3ds Max - Digital Tutors
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UV Mapping Techniques for Games in 3ds Max - Digital Tutors
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UV Mapping Techniques for Games in 3ds Max - baidu.txt
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UV Mapping Techniques for Games in 3ds Max - Digital Tutors
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