游戏美术视频教程
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Tuts+ Premium - 次世代游戏战车制作流程 - Next-Gen Video Game Hot Rod
次世代游戏战车制作流程 - Next-Gen Video Game Hot Rod
English | h264, yuv420p, 1280x720, 15.00 fps | aac, 22050 Hz, stereo | 6.58 GB
Program: 3ds Max | Difficulty: Advanced | Genre: eLearning
3D Studio Max的劳伦斯Corijn惊人的独家教程,展示了完整的循环车热棒的下一代视频游戏。
Amazing exclusive tutorial for 3D Studio Max from Laurens Corijn, demonstrating the complete cycle of the car hot rod of the next generation of video games.
Day1
在这第一个系列的一部分,劳伦斯需要您完成的第一个规划和设计步骤,,如聚会灵感,收集参考,并充实了的想法,然后演示了如何开始使用先粗堵块的模型。
In this first part of the series, Laurens takes you through the first planning and design steps, such as gathering inspiration, collecting reference, and fleshing out the idea, and then demonstrates how to get started with the first rough blockout of the model.
Day2
在第二部分中,我们庞大的系列,劳伦斯将告诉你如何添加堵块(在第1部分中创建的),这是用于定义最终的比例和设计的技术细节。一大焦点,这部分的教程将如何使用和解释时参考的机械部件,以及了解你有效地建模。
In this second part of our mammoth series, Laurens will show you how to add technical details to the blockout (created in part 1) that was used to define the final proportions and design. A big focus of this part of the tutorial will be how to use and interpret reference when creating mechanical components, as well as understanding what you are effectively modeling.
Day3
本教程可以随后作为较大的系列的一部分,但它也可以被看作是用于创建一个令人印象深刻的highpoly发动机缸体的一个独立的教程。它甚至还包括了的奖金视频,解释了如何使一个很好的渲染设置这种highpoly机械的工作!
This tutorial can be followed as part of the larger series, but it can also be viewed as a standalone tutorial for creating an impressive highpoly engine block. It even includes a bonus video that explains how to make a nice render setup for this sort of highpoly mechanical work!!
Day4
现在,在我们庞大的系列的第四部分,我们将按照劳伦斯,因为他完成了他的热棒的高聚网,所有的同时,确保将适用于烘焙到一个低多边形的实时模型。
Now in the fourth part of our mammoth series, we will follow Laurens as he completes the high poly mesh of his hot rod, all the while making sure that is will be suitable for baking onto a low poly realtime model.
Day5
现在,在我们的庞大系列的第五部分,劳伦斯将演示如何精心设计的低多边形模型中的最有效的方式,而仍然是最佳的烘烤成法线贴图细节从高模。
Now, in the fifth part of our mammoth series, Laurens will demonstrate how to carefully design your low poly model in the most efficient way possible, while still being optimal for baking the details from your high poly model into a normal map texture.
Day6
建模的任务完成后,我们将跳转到解包,我们的热棒系列的第6天。我们将告诉你一些重要的方法,可以提高你的整体解包工作流程,优化您的UV适当的烘焙后的一些小技巧。您也将介绍一些有用的3ds Max的脚本,可以让您的生活加载时更容易解缠。
After having finished the task of modeling, we will now jump into the unwrapping on Day 6 of our Hot Rod series. We will show you some important methods that can improve your overall unwrapping workflow, and some tips regarding optimizing your UV’s for proper baking later on. You will also be introduced to some handy 3ds Max scripts that can make your life loads easier when unwrapping.
Day7
现在,我们已经结束了在上一部分中的紫外线,它的业务与一些严重的法线贴图烘焙的时间。你会从一个简单的烘烤,显示了一个几乎理想的烘烤情况下,采取一些非常困难的例子,如传动系统和发动机。平滑组,UV拆分/接缝,网箱设置和调整,并过滤设置等。中涵盖了所有的细节。有几个异常艰难的正常地图的问题,以及他们各自的解决方案,也显示在这部影片。
Now that we’ve wrapped up the UV’s in the previous part, it’s time to get to business with some serious normal map baking. You’ll be taken from a simple bake that shows an almost ideal baking scenario, to some very difficult examples such as the drivetrain and engine. Smoothing groups, UV splits/seams, cage setup and tweaking, and filtering settings, etc.. are all covered in detail. A few exceptionally difficult normal map problems, as well as their respective solutions, are also shown in this video.
Day 8
最后,现在是时候开始纹理热棒模型。使用完成正常的地图,我们会烘烤环境闭塞,Vray的,我们将能够使用基地,开始纹理。我们将全面质地的轮毂和大约一半的机箱在这部分。很多重要方面的纹理将被覆盖,如尽可能多手画,图层管理,非破坏性的工作流程,并创造更多的地图,如镜面反射和光泽度。
Finally, it’s time to start texturing your Hot Rod model. Using the finished normal maps, we will bake out Ambient Occlusion with Vray, which we will then be able to use as a base to start texturing. We will fully texture the wheels and get about halfway with the chassis in this part. A lot of important aspects of texturing will be covered, such as hand painting as much as possible, layer management, non-destructive workflow, and creating additional maps such as specular and glossiness.
Day9
今天,最流行的教程系列即将结束,为我们呈现劳伦斯Corijn的令人难以置信的为期9天的热棒教程的最后一部分。在这一部分中,劳伦斯需要我们通过如何完成剩余的纹理和我们的模型来完成!
Today, one of our most popular tutorial series ever comes to an end, as we present the final part of Laurens Corijn’s incredible 9-day Hot Rod tutorial. In this part, Laurens takes us through how to finalise the remaining textures and take our model to completion!
115网盘下载地址(Download):http://www.cgdream.org/thread-584-1-1.html
迅雷快传下载地址(Download):http://www.cgdream.org/thread-20685-1-1.html |
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次世代游戏战车制作流程 - Next-Gen Video Game Hot Rod
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次世代游戏战车制作流程 - Next-Gen Video Game Hot Rod
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次世代游戏战车制作流程 - Next-Gen Video Game Hot Rod
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次世代游戏战车制作流程 - Next-Gen Video Game Hot Rod
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次世代游戏战车制作流程 - Next-Gen Video Game Hot Rod
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