游戏美术视频教程
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游戏机甲类车辆设计教程第三卷 - Vehicle and mech design for games Vol 3 - Design Workshop by John Park
游戏机甲类车辆设计教程第三卷 - Vehicle and mech design for games Vol 3
游戏机甲类车辆设计教程第三卷 - Vehicle and mech design for games Vol 3
游戏机甲类车辆设计教程第三卷 - Vehicle and mech design for games Vol 3
John Park currently Lead Concept Artist at Adhesive Games (creators of HAWKEN) and teacher in LA. John started his career as a concept artist at Design Studio Press, working with Scott Robertson on the project/book Alien Race. John’s list of clients includes: SpinMasters, NBC Universal, The Walt Disney Company, Hasbro, Mattel, Blur Studios, Spark Unlimited and Outso.
游戏机甲类车辆设计教程第三卷 - Vehicle and mech design for games Vol 3
游戏机甲类车辆设计教程第三卷 - Vehicle and mech design for games Vol 3
游戏机甲类车辆设计教程第三卷 - Vehicle and mech design for games Vol 3
Concept Design Workshop is pleased to present John Park: Vehicle and Mech Design for Games. Vol 3. In this lecture John will share his process through a series of 4 different demonstrations. John will show how to combine many photo elements to help speed up the design process, design a mech pilot and also design and render 2 interior cockpit spaces. In this lecture you will have the unique opportunity to watch John discuss many principles and topics that concept artist’s need to learn and master to take their work to next level.
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