影视动画视频教程
模块: |
综合流程 角色设计 |
软件: |
3ds Max ZBrush |
讲解: |
英文+无字幕 |
播放时长: |
2小时57分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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教程大小:1.61GB
视频格式:21个
播放时长:2小时57分钟
教程级别:中级
工程文件:包含
使用软件:ZBrush 4R6, 3ds Max 2012, Photoshop CS3, TopoGun, MARI 2.0
What you will learn
In this tutorial you will learn the process of character texturing. We will discuss how you will be able to create multiple instances and objects and how they merge together using multiple software. We will discuss the process of painting skin, texturing and lighting setup using various software and techniques.
01. Introduction and project overview 01:03
02. Reference materials 07:57
03. Anatomy modeling tips 04:31
04. Creating structure around the eye and begin putting in wrinkles 08:30
05. Continuing with wrinkles around the eye 09:01
06. Putting pore detail around the eye 05:17
07. Using UV Master plug-in to create details 05:56
08. Retopologizing the dress in TopoGun 06:19
09. Unwrapping UVs on dress in ZBrush 05:11
10. Correcting UVs in 3ds Max 14:57
11. Texturing the dress in Photoshop 12:40
12. Detailing the dress in ZBrush 04:19
13. Creating the hand pearls 11:45
14. Editing reference images for texturing 08:47
15. Texturing the front of the head 15:22
16. Finalizing the front of the head texturing 11:14
17. Texturing the side of the head 12:44
18. Creating subsurface scattering textures 14:28
19. Subsurface scattering material 04:59
20. Lighting setup 03:59
21. Compositing the render passes 08:32
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