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3DMotive - 雕刻一个卡通角色胸像 Sculpting a Character Bust in Zbrush
Sculpting a Character Bust in ZBrush
我们为您带来不同的东西这个星期。艺术家泽维尔3dmotive和字符连胜,Kostolny的高兴与大家分享从地上爬起来使用ZBrush雕刻一个角色胸像看看!
We’re bringing you something different this week. 3dmotive and character artist Xavier Coelho-Kostolny are excited to share with you a look at sculpting a character bust from the ground up using Zbrush!
在这种先进的视频中,我们将开始雕刻一个字符泡沫破裂背后的思维过程,所涵盖的技术和技巧在里面看时,从一开始的资产,如。我们将介绍规划时,考虑到你的高模造型,精炼的小细节,在多遍,使用的ZSpheres和Dynamesh,以及覆盖低多边形建模的过程中使用Modo的。
In this advanced video, we’ll be taking an inside look at the thought process behind sculpting a character bust, and cover techniques and tricks when starting an asset such as this from the beginning. We’ll cover considerations to take when planning your high poly sculpt, working with refining the smaller details and working in multiple passes, using ZSpheres and Dynamesh, as well as cover the low poly modeling process using Modo.
/http://www.3dmotive.com/new-release-sculpting-a-character-bust-in-zbrush/
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