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播放时间: 53m 32s
发布日期: January 7, 2013
授课讲师: Justin Marshall
使用软件: ZBrush 4R4
人的口腔是人体最灵活的和表现的部分之一。每个人的口是不同的。所以,当我们的建筑和雕刻的口中我们的角色,我们要创建同一类型的个性,同时还符合一些常见的结构元素。在这个过程中,我们将在这些基本的嘴线条和形状看在雕刻一个人的嘴。首先,我们将使用ZBrush来阻挡的嘴唇的形状非常迅速地插入管和DynaMesh。我们将开始定义唇红部的嘴唇像前用清洁的拓扑结构重建的网格区域。我们还将讨论有关详细的几何形状非常接近,类似的嘴唇,和周边地区建立技术。我们会完成了最后的细节到嘴唇。在最后,你将有一个更好的理解口的结构,你会更舒服的人类角色的创建和雕刻嘴。
The human mouth is one of the most flexible and expressive parts of the human body. And every one's mouth is different. So when we are building and sculpting the mouths of our characters, we want to create the same type of individuality while still adhering to some common structural elements. In this course we will go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using ZBrush to block out the lip shapes very quickly using inserted tubes and DynaMesh. We'll begin to define areas of the lips like the Vermilion Border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques for building up the surrounding areas. We'll finish up by adding the final detail to the lips. In the end, you'll have a better understanding of the structure of the mouth and you'll be much more comfortable creating and sculpting mouths for your human characters.
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