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Eat3D - Unreal Development Kit 2 - Creating Cinematics & Environmental Effects
Back by popular demand, Sjoerd “Hourences” De Jong builds upon the information taught in his first DVD (An Introduction and Application) by creating an entire in-game cinematic. Sjoerd starts with a custom existing level and adds rain, wind, thunder, lightning, splashes, puddles, and even plants that react to wind in order to bring the environment to life. From there he goes through adding a character to the scene, adding multiple cameras, triggering a lighting strike, creating an electrifying effect, creating a fire, blowing off a small door and finally setting everything up in kismet/matinee for the final cinematic.
You will also learn from an Unreal Master exactly how to develop your own workflow and start making amazing cinematics inside UDK right now.
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