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Digital Tutors - Maya 2013节点编辑器教程 Utilizing the Node Editor in Maya 2013
播放时间: 43m 23s
发布日期: August 1, 2012
授课讲师: Kyle Green
使用软件: Maya 2013
在这一系列的Maya2013教程中,我们将学习如何利用Maya的节点编辑器“窗口。节点编辑器采取多项功能,与先前分为Maya的Hypershade中,超图和连接编辑器,并将它们合并成一个单一的用户友好的工作环境。节点编辑器为我们提供了一个更简单的方法,使我们的Maya场景中的任何节点或属性的高级连接之间。我们将开始学习如何图,引脚和明确的节点,从节点编辑器“中,我们将学习如何直接在节点编辑器来创建节点,我们将讨论工作流的创建和连接节点的属性,我们将演示如何在节点编辑器提供了一个更为简单的方法将基于节点的工作流程几乎任何方面的玛雅。
In this series of Maya 2013 tutorials, we will learn how to take advantage of Maya's Node Editor window. The Node Editor takes a number of features that were previously divided between Maya's Hypershade, the Hypergraph and the Connection Editor, and merges them into a single user-friendly workspace. The Node Editor gives us a much simpler way of making advanced connections between any nodes or attributes in our Maya scene. We will start by learning how to graph, pin and clear nodes from the Node Editor, we will learn how to create nodes directly within the Node Editor, we will discuss the workflows for creating and connecting node attributes, and we will demonstrate how the Node Editor offers a much easier way of incorporating a node-based workflow into almost any aspect of Maya.
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