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Photoshop绘制游戏角色贴图教程 - Painting Textures for Game Characters in Photoshop - Digital Tutors
Photoshop绘制游戏角色贴图教程 - Painting Textures for Game Characters
教程大小:2.4GB
视频个数:20
播放时长:3小时37分钟
难度级别:中级
工程文件:包含
使用软件:Photoshop CC v14.1.2
What you will learn
When texturing game assets, often times there are several challenges to overcome and variables to consider. In this course, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our Photoshop file, we’ll get started painting the color map for our character. Using a combination of painting techniques and layer styles, we’ll focus first on his clothing but eventually move to the other areas of the character including his skin, hair and a pass of dirt to make our character feel more natural. After finishing off the color map, we’ll move on and learn how we can quickly create a specular map for our character by repurposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you’ll also have a good idea how to overcome many of the challenges that come with this type of project.
01. Introduction and project overview 01:18
02. Setting up our file to work in 10:58
03. Painting base textures for the shirts and pants 12:33
04. Emphasizing wrinkles in the shirts of the character12:15
05. Detailing the shirts 11:48
06. Emphasizing wrinkles in the pants of the character 12:26
07. Painting base textures for the shoes 10:48
08. Painting secondary shoe colors 10:02
09. Painting additional shoe detail 11:19
10. Painting a dirt pass for our clothing 12:17
11. Painting a subdermal layer for the skin 12:23
12. Revealing our subdermal layer through the epidermis 12:52
13. Beginning to add epidermal details 13:03
14. Continuing to add epidermal details 12:04
15. Painting a color for the eyes of the character 16:40
16. Painting a color texture for the hair 10:41
17. Color correcting parts of our texture 05:30
18. Creating a specular map 11:55
19. Painting an opacity map for game hair 12:08
20. Saving texture maps 04:13
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