马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
播放时间: 10h 36m
发布日期: January 28, 2013
授课讲师: Joshua Kinney
使用软件: 3ds Max 2013
在这个系列中的一步一步的教程中,我们将学习如何使用硬表面建模技术模拟一个科幻的武器。首先,我们将学习创建轮廓,以及如何采取建设性的批评,以使其成为一个更强大的设计的重要性。在那之后,我们将开始我们的武器挡住了基本的形状。出模型块结束后,我们将使用一个简单的渲染,在 Photoshop中创建一个漆的细节,我们希望我们的高模得到一个更好的主意。然后,我们会跳进建模的高分辨率模型和游戏分辨率模型。然后,我们会总结的过程奠定了UV的,我们的正常和AO贴图烘焙和应用这些映射回的博弈模型。
In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we'll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we'll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we'll jump into modeling the high resolution model and the game resolution model. Then we'll wrap up the course by laying out the UV's, baking our normal and ambient occlusion maps and applying those maps back to the game model.
预览视频:
|