影视动画视频教程
模块: |
概念设计 |
软件: |
Maya Maya |
讲解: |
英文+无字幕 |
播放时长: |
4小时55分钟 |
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播放时间: 4h 55m
发布日期: February 4, 2013
授课讲师: Justin Marshall
使用软件: Maya 2013
当计算机模型用于游戏、电影或广播时,人物角色提供了一种独特的挑战。人物模型不仅要看起来像一个特定的人物角色,但他们也必须建立在这样一种方式,他们能够很容易地动画。这意味着拓扑结构,或边流,更重要的是比环境的道具或部分角色模型。
When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment.
在这Maya建模教程中,我们将讨论一些艺术家面临的具体挑战,他们建立的,使用一个简单的字符为导向。您将学习的概念,如面部的拓扑结构,工作的参考,并保持清洁的场景。我们还包括常用的建模技术,多边形箱造型,边造型,与NURBS。最终,你将拥有的知识和经验,你需要开始创建自己的自定义CG人物。
In this Maya modeling tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with NURBS. In the end you'll have the knowledge and experience you need to begin creating your own custom CG characters.
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