影视动画视频教程
模块: |
渲染 |
软件: |
3ds Max |
讲解: |
英文+中文字幕 |
播放时长: |
37m 36s |
版权: |
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播放时间: 37m 36s
发布日期: January 14, 2013
授课讲师: Kyle Green
使用软件: 3ds Max 2013
在本系列教程中,您将学习如何大幅提高的现实主义的照明集成了线性工作流程到您的渲染项目。
In this series of tutorials, you will learn how to dramatically improve the realism of your lighting by incorporating a linear workflow into your rendering projects.
我们将首先解释一个线性工作流程背后的目的,并澄清线性工作流程是如何使用的照明效果更为现实的。从那里,我们将学习在3ds Max中,使线性工作流程工具集内的3ds Max,伽马校正呈现并正确显示的图像和纹理,保持适当的线性工作流程,其中包括建立一个线性工作流程的各个步骤合成阶段,大量的额外的技巧和技术,这将有助于你得到更好的照明效果,少了很多努力。
We will begin by explaining the purpose behind a linear workflow, and clarify how a linear workflow is used to get lighting results that are much more realistic. From there, we will learn the various steps for setting up a linear workflow in 3ds Max, which include enabling the linear workflow toolset inside of 3ds Max, gamma-correcting images and textures to be rendered and displayed correctly, maintaining a proper linear workflow during the compositing phase, and lots of additional tips and techniques that will help you get much better lighting results with a lot less effort.
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