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Blender逼真皮肤着色教程 - Skin Shading with Cycles - BlenderCookie
Blender逼真皮肤着色教程 - Skin Shading with Cycles - BlenderCookie
教程大小:384.0MB
视频个数:2个
教程级别:高级
项目文件:包含
使用软件:Blender 2.69
Blender逼真皮肤着色教程 - Skin Shading with Cycles - BlenderCookie
表皮教育!
皮肤阴影是不是新来的搅拌机曲奇培训目录。但它是一个新的渲染引擎的循环!所以这就是为什么我们再次重温的话题。此外,皮肤着色是这样一个困难的事情,以获得正确的,就是它是从一个新的角度重新审视偶尔一个好主意。
Education of the Epidermis!
Skin shading isn’t new to the Blender Cookie training catalogue. But it is new to the Cycles rendering engine! So that’s why we’re revisiting the topic again. Besides, skin shading is such a difficult thing to get right that’s it’s a good idea to revisit occasionally from a new perspective.
你要学习:
在循环到皮肤着色的关键是相对较新的“次表面散射”节点。这种“ BSSRDF ”表面类型实质上是一个全功能的半透明材质让光线透过你的对象部分通过。人体皮肤的一个重要特征。
What you’re going to learn:
The key to skin shading in Cycles is the relatively new “Subsurface Scattering” node. This “BSSRDF” surface type is essentially a fully-featured translucent material allowing light to partially pass through your object. A crucial characteristic of human skin.
在第1课中,我会引导您完成更多的使用次表面散射节点基本上由自己一个简单的方法对皮肤着色。
在第2课我会告诉你根据马修·哈姆立克的阿诺德皮肤着色器端口一个更复杂的方法。这种预制着色器组提供传统的三层皮肤施工这是标准的商业渲染器一样的Vray , Mental Ray的,当然还有阿诺德。
In Lesson 1 I will walk you through more of a simplistic approach to skin shading using the Subsurface Scattering node basically by itself.
In Lesson 2 I will show you a more complex approach based on Matthew Heimlich’s Arnold Skin Shader Port. This prefab shader group offers traditional tri-layer skin construction that’s standard with commercial renderers like Vray, Mental Ray, and of course Arnold.
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