游戏美术视频教程
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2小时17分钟 |
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独立游戏开发第1卷 - 游戏可视化效果开发 - Indie Game Development Pipeline Volume 1 - Visual Development
独立游戏开发项目第2卷 - 角色动画原型 - Indie Game Development Pipeline Vol 2
独立游戏开发项目第3卷 - 游戏Boss原型制作 - Indie Game Development Pipeline Volume 3 - Game Boss Prototyping
独立游戏开发第4卷 英雄角色模型与贴图制作教程 - Indie Game Development Pipeline Volume 4 - Hero Character Modeling and Texturing
独立游戏开发第5卷 - 游戏Boss角色模型与贴图制作教程 - Indie Game Development Pipeline Vol 5 - Boss Character Modeling and Texturing
独立游戏开发第6卷 - 英雄角色设定和动画 - Indie Game Development Pipeline Vol 6 - Hero Character Rigging and Animation
独立游戏开发第7卷 Boss角色绑定与动画教程 - Indie Game Development Pipeline Vol 7: Boss Character Rigging and Animation
教程大小:1.6GB
视频个数:17个
播放时长:2小时17分钟
教程级别:初级
项目文件:包含
使用软件:Photoshop CC 14.2
你将学到什么
该系列产品是面向独立游戏开发者,将引导您完成整个创意流水线开发出的包括与3D人物一个充满活力的2D环境中的boss战的水平。
What you will learn
This series is geared towards indie game developers and will take you through the entire creative pipeline to develop a boss battle level that's comprised of a vibrant 2D environment with 3D characters.
我们将通过您介绍的可视化的开发阶段,我们将通过生产理念和思路,本场比赛的英雄,老板和环境奠定了整个项目的基础上开始这一进程。在生产这个阶段,我们将讨论的创作团队的投入和合作,创造的乐趣,而且所有结合在一起在同一个世界吸引力的游戏资产的重要性。一路上,我们将与你的反馈对这些概念的共享,除了如何在2D环境下可以实现和管理跨图层在Photoshop 。
We'll begin this process by introducing you to the visual development stage where we'll lay the foundation of our entire project by producing concepts and ideas for the game's hero, boss and environment. In this phase of production, we'll discuss the importance of the creative team's input and collaboration to create fun and appealing game assets that all fit together in the same world. Along the way we'll be sharing with you the feedback on these concepts, in addition to how the 2D environment can be realized and managed across layers in Photoshop.
在此之后的训练,你会继续通过生产流水线,一系列涉及我们的游戏开发课程。
Following this training, you'll continue on through the production pipeline with a series of courses involving the development of our game.
您将了解一切从原型中统一人物的移动,交互和功能,以及如何在英雄和老板我们的最终概念可以建模,雕刻和纹理用Maya LT和Z型刷。此外,我们将看到他们春风来生活,因为我们学会如何操纵,创造在Maya中长线惊人的动画将被纳入最后的比赛。最后,您将学习如何使用统一组装我们的游戏的2D和3D的资产一个有趣和神奇的游戏体验。
You'll learn everything from prototyping the character's movement, interaction, and functionality in Unity, along with how our final concepts of the hero and boss can be modeled, sculpted and textured using Maya LT and Z-Brush. In addition, we'll see them spring to life as we learn how to rig and create stunning animations in Maya LT that will be incorporated into the final game. Finally, you'll learn how to use Unity to assemble our game's 2D and 3D assets for a fun and magical gaming experience.
看着这整个流水线过程之后,你就会有知识需要采取自己的独立游戏到一个新的水平!
After watching this entire pipeline process, you'll have the knowledge needed to take your own indie game to the next level!
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独立游戏开发第1卷 - 游戏可视化效果开发 - Indie Game Development Pipeline
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组图打开中,请稍候......
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