游戏引擎视频教程
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英文+无字幕 |
播放时长: |
4小时1分钟 |
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初级 |
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介绍游戏引擎 Unreal Engine 4 教程 - Introduction to Unreal Engine 4 - Digital Tutors
教程大小:2.64GB
视频个数:31
播放时长:4小时1分钟
教程级别:初级
项目文件:包含
使用软件:Unreal Engine 4.0
你将学到什么
What you will learn
在本教程中,我们将学习在虚幻Editor.We的基础知识“会通过探索接口学习的基础知识,学习如何浏览和操作视口,如何放置和操纵行为,以及如何有效地使用开始我们的旅程BSP几何体。
一旦我们已经得到了基本的窍门,我们将深入挡住了我们的室内空间。在这里,我们将学习如何阻断阶段是建立在虚幻水平的一个关键部分。在那之后,我们将替换几何与将用于我们的水平的最终外观静态网格资产。从这里它只是变得更好,因为我们将要学习的材料创作,这是发动机上最强大的功能之一的基本知识。在这里,我们将学习如何从头开始建立的物质,并用它来驱动我们的实例化材料。然后,我们将首先创建一个景观打造我们的水平的最终外观,完成与叶子,光,粒子。
In this tutorial we will learn the basics of working in the Unreal Editor.We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry.
Once we've gotten the hang of the basics, we'll dive into blocking out our interior room. Here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level. From here it just gets better because we'll learn the basics of material creation, which is one of the engine's most powerful features. Here we'll learn how to begin building up a material from scratch and use it to drive our instanced materials. Then we'll start to create the final look of our level by creating a landscape, complete with foliage, light, and particles.
01. Introduction and project overview 01:20
02. Creating a new project 04:37
03. Unreal Engine interface overview 06:31
04. Customizing the interface 07:26
05. Viewport navigation 06:29
06. Placing and manipulating actors 08:09
07. Utilizing advanced manipulation techniques 06:55
08. BSP geometry basics 08:27
09. The content browser 05:36
10. Blocking in the level 08:43
11. Cutting out windows 08:42
12. Finishing the blocking phase 08:05
13. Importing static mesh assets 08:45
14. Placing our walls 08:19
15. Finishing the outside walls 08:47
16. Finishing the room structure 09:42
17. Placing the doors and windows 10:39
18. Lighting basics 06:29
19. Material editor basics 07:13
20. Creating our first material 07:11
21. Creating a painted wood material 06:59
22. Finishing the painted wood material 07:38
23. Using parameters to set up instanced materials 07:12
24. Using instanced materials 09:37
25. Applying materials to our room 10:46
26. Lighting the environment 10:13
27. Creating a landscape 07:34
28. Adding foliage to the landscape 09:26
29. Set dressing basics 09:42
30. Finalizing the visuals 03:38
31. Creating a toggleable light 10:47
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