影视动画视频教程
模块: |
综合流程 概念设计 |
软件: |
3ds Max Photoshop VRay CAD |
讲解: |
英文+无字幕 |
播放时长: |
4小时31分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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使用3ds Max的数字化设计技术制作概念架构建筑教程 - Generating Conceptual Architecture Using Digital Design Techniques in 3ds Max - Digital Tutors
教程大小:1.74GB
视频个数:28个
播放时长:4小时31分钟
教程级别:高级
项目文件:包含
使用软件:3ds Max 2012, Vray 2.0, AutoCAD 2014, Photoshop CS3
你将学到什么
What you will learn
通过这些教程,我们将看看如何产生的建筑形式在3ds Max中的各种投入,如图形数据,图像,视频,音频和模拟forces.We '会再被运用的结果,旧金山的金门大桥,给它一个激进的前卫换装。通过本次培训结束时,您会获得了知识和信心,用这个数字化设计过程中自己projects.On技术水平,您还可以使用样条曲线,曲面,物理位移,动画,线材的参数,动画很舒服的限制,控制器和风力模拟。
Throughout these lessons we'll look at how to generate architectural forms in 3ds Max from various inputs such as graphical data, images, video, audio and simulated forces.We'll then be applying the results to San Francisco's Golden Gate Bridge, giving it a radical avant-garde facelift. By the end of this training you'll have gained knowledge and confidence to use this digital design process in your own projects.On a technical level, you'll also be comfortable using splines, surfaces, physical displacement, animations, wire parameters, animation constraints, controllers and wind simulations.
01.Introduction and project overview 01:12
02. Discussing digital design 14:17
03. Importing the bridge model 06:13
04. Revealing patterns from an image 07:00
05. Extracting an outline to be vectorized 04:31
06. Vectorizing raster images automatically 05:25
07. Displacing a mesh using images 12:00
08. Merging and editing the displaced mesh 11:55
09. Creating a spline surface 10:38
10. Editing the spline surface 11:45
11. Extracting a vector graph from an image 06:15
12. Animating a dummy object 07:50
13. Baking the animation 08:51
14. Using the snapshot tool and surfacing splines 11:41
15. Using a morph target 11:11
16. Animating morph targets with wire parameters 10:14
17. Animating an object using audio 10:24
18. Animating an object using video 10:35
19. Using simulated forces to animate cloth 12:43
20. Editing cloth variables 09:06
21. Simplifying a dense mesh 11:57
22. Generating new topology 12:10
23. Applying textures to our models 12:45
24. Adding a camera 10:40
25. Lighting and final materials 08:00
26. Compositing the render 12:36
27. Layout techniques for presentations 06:41
28. Presenting concept designs 12:37
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