影视动画视频教程
模块: |
综合流程 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
1小时1分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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教程大小:414.36MB
视频个数:10
播放时长:1小时1分钟
教程级别:中级
项目文件:包含
使用软件:Maya LT 2015
你将学到什么
随着高分辨率的雕刻工作流程的来临,我们创建了建模的资产有时可能很难在他们的原生状态的工作。由于这个原因,各种工具通常用来创建一个新的,管道型拓扑模型。有不同的方法来创建这个几何体,它是重要的是我们使用的方法是快速,高效,为我们提供了我们所需的控制。
What you will learn
With the advent of the high-resolution sculpting workflow, the modeled assets we create can sometimes be difficult to work with in their native state. For this reason, various tools are typically used to create a new, pipeline-friendly topology for the model. There are different methods for creating this geometry and it's important that the method we use be quick, efficient and gives us the control we require.
Maya LT是为游戏的工作流程而构建,因此有一些工具,着力打造新的拓扑结构。我们将讨论建立我们的参考模型,所以我们创建了新的拓扑结构将捕捉到的表面。我们将讨论如何使用四绘制交互放置在我们的模型表面的点和多边形。我们还将涵盖收缩包装的功能和谈论边流的担忧,因为我们创造一个鸟的生物一个新的网格。
Maya LT is built specifically for game workflows so it has some tools focused on creating new topology. We'll cover setting up our reference model so the new topology we create will snap to the surface. We'll talk about using Quad Draw to interactively place points and polygons across our model's surface. We'll also cover the Shrink Wrap functionality and talk about edge flow concerns as we create a new mesh for a bird creature.
我们还将介绍一些我们可以自定义四路如何绘制功能,并期待在方法加快对不寻常的形状的retopology过程的方式。在本次培训结束后,你就可以创建优化的网格出你自己的高分辨率刻画。
We'll also cover some of the ways we can customize how Quad Draw functions and look at methods for speeding up the retopology process on unusual shapes. In the end of this training, you'll be able to create optimized meshes out of your own high-resolution sculpts.
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