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为角色衣服复制蒙皮权重教程 - Copying Skin Weights For Clothing in Maya
这是一个关于复制现有的几何现有的皮肤权重覆几何或衣服简单窍门。底层和重叠的几何形状必须绑定到同一个关节(2:39分)。
This is a quick tip about copying existing skin weights of the existing geometry to overlying geometry or clothing. The underlying and overlapping geometry must be bound to the same joints (2:39 min).
了解更多关于造型,动力,操控,和Maya,用我的任何的iBooks中的“理论和索具的实践”系列,覆盖关节和关节的设置,变形,控制,建模和动态。
Learn more about modeling, dynamics, rigging, and Maya, with any of my iBooks in the "Theories and the Practice of Rigging" series, covering joints and joint setups, deformers, controls, modeling, and dynamics.
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