影视动画视频教程
模块: |
综合流程 贴图 渲染 |
软件: |
ZBrush VRay |
讲解: |
英文+无字幕 |
播放时长: |
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版权: |
本资源来自互联网,仅供学习交流 |
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Zbrush制作山地置换贴图教程及Vray渲染教程 - Creating multi-tile displacement maps & rendering them with Vray for Maya
在本教程中,我们将介绍如何使用ZBrush的公司多图导出创建多瓦置换贴图,以及如何使用该项目的所有选项卡中进行更改我们的ZBrush雕刻的飞行。
In this tutorial we will cover how to use Zbrush's multi-map exporter to create multi-tile displacement maps, as well as how to use the Project All tab to make changes to our Zbrush sculpt on the fly.
例如说你已经完成了造型,但需要更改紫外线的或已决定从单一的UV平铺在事后去多瓦紫外线OBJ。您将需要重新导入新的网格进ZBrush的使用append子工具选项来创建一个polymesh3D的。然后,一旦你换你的polymesh3D为您的新OBJ,您可以使用项目所有得到从原始造型的所有细节到新的。
Say for instance you've completed a sculpt, but need to change the UV's or have decided to go from a single UV tile to a multi-UV tile obj after the fact. You will need to re-import that new mesh into Zbrush using the append subtool option to create a polymesh 3d. Then once you have swapped your polymesh 3d for your new obj, you can use Project All to get all the details from your original sculpt onto the new one.
之后前往了在多图出口的设置,我们会再取文件到Maya中的Vray进行渲染。在视频的最后部分,我们将在您配置的Vray接受位移贴图渲染所有的基本知识。
After going over the settings in the multi-map exporter, we will then take the files into Maya to be rendered in Vray. In this final portion of the video, we will go over all the basics on how you configure Vray to accept the Displacement maps for rendering.
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