影视动画视频教程
模块: |
毛发 |
软件: |
Maya Photoshop |
讲解: |
英文+无字幕 |
播放时长: |
9小时 23分钟 |
版权: |
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Maya毛发插件Yeti制作雪人小怪兽完整教程 - The Complete Yeti Project
Maya毛发插件Yeti制作雪人小怪兽完整教程 - The Complete Yeti Project
使用软件:Maya,Yeti,Photoshop
项目文件:包含
教程大小:3.57 GB
播放时长:9小时 23分钟
在这个完整的项目中,我们将讨论建模和纹理毛茸茸的雪人的性格和冬天的场景他在,以及我们最终的呈现在Photoshop中一些后处理技术。
In this complete project we'll cover modeling and texturing the Furry Yeti character and the winter scene he's in, as well as some post processing techniques of our final render in Photoshop.
我们通过建立图像平面的雪人角色,并与我们建立了头部的基本形状和身体,我们再转换为多边形,并与布尔运算连接在一起NURBS基本塑身开始。然后,我们使用多分割工具后,该清理并获得quaded几何,挤出来创建像耳朵,手和脚的其他形状,并看看面法线,以及如何让他们指着你的几何形状以正确的方式。当我们有很好地创造了我们的形状,我们清理的几何形状和切出不必要的几何结构之前,我们继续创建一套完整的。
We start off by setting up image planes for the Yeti character and sculpting with NURBS primitives we create the basic shapes for the head and the body which we then convert to polygons and connect together with booleans operations. We then use split poly tool to clean up after this and get quaded geometry, extrude to create the additional shapes like the ears, hands and feet, and take a look at face normals and how to get them pointing the right way on your geometry. When we have all our shapes nicely created we clean up the geometry and cut out unnecessary geometry before we move on to creating the complete set.
对于这部分教程中,我们建立使用多边形和雕刻刀具几何形状推拉工作洞穴。我们还模拟了树木得到一个扭曲的外观,创造一些岩石,我们顺利的拿到很好的圆角形状。
For this part of the tutorial we build a cave using polygons and working with the sculpt geometry tool pushing and pulling. We also model the trees to get a distorted look and create some rocks which we smooth to get nicely rounded shapes.
当角色和设定的建模完成,我们添加一些灯光,才开始与雪人的紫外线布局和纹理。在此过程中,您将学习如何质感涂料皮肤,使用Photoshop得到质地良好颜色的变化,我们也创造了他的皮草大衣与Maya毛皮,这将给你一个很好的介绍此功能的工作。
When the modeling of the character and the set is complete we add some lights before we start with the UV layout and texturing of the Yeti. During this process you'll learn how to texture paint skin and get good color variation in the texture using Photoshop, we also create his fur coat with Maya Fur which will give you a good introduction to how this feature works.
最后,我们纹理的一整套创建冰雪我们的几何形状来获得凉爽的冬天般的感觉的不同层,加上凹凸贴图来获得在这些表面上的一些现实的裂缝和违规行为。我们还添加了一个规范的地图,以控制将发生在冰天雪地的亮点。我们的最终渲染我们考虑到Photoshop中进行一些后期处理,用不同的调整图层和过滤器工作,以创建一个基于我们的全套模型中的老人和划伤数字例证。
Finally we texture the complete set to create snow and ice on different layers of our geometry to get the cool winter like feel, adding bump maps to get some realistic cracks and irregularities on these surfaces. We also add a spec map to control where the highlights will occur on the ice and snow. Our final render we take into Photoshop for some post processing and work with different adjustment layers and filters to create an aged and scratched digital illustration based on our complete set model.
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