这是3D人物造型游戏视频系列,纹理和阴影的最终体积。除了技术示范,我去了我的艺术理念的纹理,讨论如何产生的工作是既干净又灵活,考虑有效地展示你的工作。
This is the final volume of the 3d Character Art for Games video series, Texturing & Shading. In addition to technical demonstrations, I go over my artistic philosophy for texturing, discuss ways to produce work that is both clean and flexible, and considerations for presenting your work effectively.
还包括与此课程是我在示威活动,包括全分辨率的纹理和场景文件提出用海拉模式(仅用于教育目的!)。
Also included with this course is my posed Hella model used in the demonstrations including full resolution textures and scene file (for educational purposes only!).