游戏美术视频教程
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英文+无字幕 |
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游戏大型场景模型制作教程 - Environment Modelling for Games | 18.57 GB - CGWorkshops
大卫·鲍德温花了近几年像秘境专营权顽皮狗游戏可玩的设计环境。
David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.
他加入我们现在就来分享他的设计和开发过程 - 开始在Maya中,并带您通过在UDK可玩的结果一路。一路上,他会在游戏中的造型,层次布局,以及如何把一样LODS和碰撞技术要素解释他的理论。有一个真正的专注于设计水平和可玩性。
He joins us now to share his design and development process - starting in Maya and taking you all the way through to a playable outcome in UDK. Along the way he'll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. There is a real focus on level design and playability.
通过你设置每周作业和戴维将给予个人反馈给你和你的同学。
Throughout you'll be set weekly assignments and Dave will give personal feedback to you and your classmates. |
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