MARI让皮肤纹理从优秀到卓越贴图绘制教程 Taking Skin Textures from Good to Great
2015-1-4 09:00 上传
对于一些原因,许多艺术家挣扎作画逼真的角色皮肤纹理。
For a number of reasons, many artists struggle to paint realistic skin textures for their characters.
很多时候,为了节省时间,加快了喷漆工艺,照片被用于皮肤的质感。引进了不少问题,除了上面,这个过程在寻找合适的照片创建一个依赖。难道你希望能够绘制逼真的皮肤,而无需依靠照片么?
Often times, to save time and speed up the painting process, photographs are used to texture skin. On top of introducing quite a few addition problems, this process creates a dependency on finding just the right photo. Wouldn't you like to be able to paint realistic skin without having to rely on a photo?
这mari教程将开始一个非常基本的颜色为我们的皮肤纹理MARI。我们将用Maya地看到,虽然它可以工作,但可以肯定是更好地呈现了这一点。从这里,我们将通过画了许多不同的瑕疵和细节,以及为我们的资产更多的地图的进程。
This MARI tutorial will begin with a very basic coloration for our skin texture in MARI. We’ll render this out using Maya to see that while it could work, it could definitely be better. From here we’ll go through the process of painting a number of different blemishes and details as well as additional maps for our asset.
从这里我们就搬回Maya和学习如何建立一个次表面散射材料,我们的纹理,这将使他们的效果更加逼真的预览。包东西,我们将研究呈现的结果,然后进行一些修改,我们的纹理他们推进一步。
From here we’ll move back to Maya and learn how to setup a subsurface scattering material for our textures that will give as a more realistic preview of their effectiveness. To wrap things up, we’ll examine the rendered result and then make some modifications to our textures to push them even further.
完成本MARI培训后,您将有一个如何可以添加额外的真实感渲染为自己的人物纹理非常了解。
After completing this MARI training, you’ll have a great understanding of how you can add that extra realism to the textures you render for your own characters.