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Maya特效教程 - MYA217: Maya Effects - FXPHD
Maya特效教程 - MYA217: Maya Effects - FXPHD
使用软件:Maya 2014
项目文件:包含
教程大小:5.59 GB
视频格式:MP4
视频尺寸:1280 x 720
第一节课:介绍和课程概述。我们来看看Maya粒子动力学,流体玛雅动力学和Maya粒子,流体整合。
Class 1: Introduction and course overview. We look at Maya Particle Dynamics, Maya Fluids Dynamics and Maya Particle-Fluids Integration.
第二节课:在这个类中,我们将讨论流体/粒子密度和速度的排放。据我们了解流体:体素,密度,速度,温度,燃油。然后,我们探索的粒子:每个对象VS每个粒子和粒子的速度,每个粒子。我们设置每个粒子的自定义属性来驱动流体动力学。有条件每粒子表达式和参数参考每粒子表达式工作。然后我们设置粒子作为流体密度和速度的发射器和控制流体仿真粒子驱动。
Class 2: In this class, we discuss Fluid/Particle Density and Velocity emission. We understand fluids: voxels, density, velocity, temperature, fuel. Then we explore particles: per-object vs per-particle and particle-velocity, per-particle. We set custom per-particle attributes to drive fluid dynamics. Work with conditional Per-Particle Expressions and Parameter Reference Per-Particle Expressions. Then we set the particles as fluid density and velocity emitters and control a fluid simulation driven with particles.
第三节课:在课堂上,我们3微调我们的流体动力学。我们讨论了外场,了解动态域和他们之间的分歧与流体使用时。我们使用的字段来控制流体模拟。我们来看一下缓存颗粒和液体和重定时缓存工作。最后,我们以及渲染流体。
Class 3: In class 3 we fine tune our Fluid dynamics. We discuss external fields and understand the dynamic fields and their differences when used with Fluids. We use fields to control a fluid simulation. We look at caching particles and fluids and work with retiming the cache. Finally, we well render the fluids.
第四节课:在这个课堂上,我们从3级完成了我们的流体工程。
Class 4: In this class we finish up our fluid project from class 3.
Class 5: Python Writing in Maya. We work with Mel and/or Python and introduce the basic programming concepts. We look at practical code writing.
Class 6: Practical implementation of Python programming in production. We discuss custom tool writing with Python and PyQt.
Class 7: Continuing the exercise of custom tool writing, writing up a GUI for the tool to be used within Maya.
Class 8: Practical high resolution simulation with fluids and particles. We set up the scene and build particles simulations. We discuss fluid particle integration, caching, rendering and compositing.
Class 9: Finish practical high resolution simulation with fluids and particles.
Class 10: We build stylized fluids/particles and show step by step practical approach and implementation.
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