影视动画视频教程
模块: |
贴图 |
软件: |
ZBrush 其他软件 |
讲解: |
英文+无字幕 |
播放时长: |
3小时 25分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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贴图绘制和烘焙技术教程 - Texturing and Baking with Zbrush, xNormal, and nDo2 - 3DMotive
使用软件:ZBrush, xNormal, nDo2
播放时长:3小时 25分钟
项目文件:包含
教程大小:338.48 MB
视频格式:MP4
视频尺寸:1280 x 720
就这么一次又一次!本周,盖伦·戴维斯通过一个单一的方法利用讲师导出,UVing,纹理和他的烘焙法线贴图utlizing ZBrush的x普通,和nDo2!我们先从基本看让你UV'd啮合的介绍一下UV大师ZBrush的,我们设置平滑组内部发送到我们的模型x普通正常烘烤和环境光遮蔽贴图,然后头向nDo2通过弹出的细节与腔的地图,更创造一个非常基本的纹理贴图!将与演示狨猴结束拍摄的视频里面,如果你曾经考虑添加任何这些软件到你的管道,这个视频会给你一个里面看看用来创建与论文节目非常好看资产的不同方法!
It’s that time again! This week, instructor Galen Davis takes through a unique approach to exporting, UVing, texturing, and baking his normal maps utlizing ZBrush, xNormal, and nDo2! We’ll start with a basic look at getting your mesh UV’d with an intro look at UV Master inside of ZBrush, setup our smoothing groups and send our model over to xNormal for baking out normal and Ambient Occlusion maps, then head over to nDo2 to create a basic texture map by really popping the details with a Cavity map and more! The video will close with a presentation shot inside of Marmoset, and if you’ve ever considered adding any of these softwares to your pipeline, this video will give you an inside look at the different methods used to create a great looking asset with these programs!
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