影视动画视频教程
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Houdini |
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Houdini特效基础教程 - HOU206 Houdini FX TD Fundamentals - FXPHD
使用软件:Houdini 14.0.201.11
项目文件:包含
教程大小:4.68 GB
视频格式:MP4
视频尺寸:1280 x 720
许多VFX教程和课程教一个特定的主题。“如何创建一个瀑布”,例如。虽然这些是有帮助的,也有需要的课程,教的基本原则。相反,学习了“绝招”时,当然成员获得一个技能手艺自己的解决方案。这一点尤其适用于TD的就更多了,有可能花70%或80%的时间解决问题,而不是模仿的“如何”教程中的步骤。
Many VFX tutorials and courses teach a specific topic.."How to create a waterfall", for instance. While these are helpful, there is also a need for courses that teach fundamental principles. Instead of learning a 'trick', the course member gains a skill to craft their own solutions. This is especially true for TD's even more, likely spending 70% or 80% of their time solving problems instead of mimicking the steps of a "how to" tutorial.
进入此课程。它旨在建立胡迪尼的核心负责人的基本理解;每个FX TD具有区域感到舒适,解决了日常生产工作中发现的问题。这是VOP的表达和发挥非常重要的作用。我们将获得DOP及本学期结束的一个基本的了解有一个看一个商业项目,我最近完成。该课程的目的是谁已经霍迪尼做了当然以前和感觉舒适的应用程序,但想获得到一个新的水平来启动他们的FX TD事业的手腕。
Enter this course. It aims to build a fundamental understanding of the core principals of Houdini; the areas every FX TD has to feel comfortable with to solve the problems found in his day to day production work. This is where VOP's and expressions play a very important role. We will gain a fundamental understanding of DOP's and finish of the term with a look at a commercial project I recently finished. The course is aimed at wrists who have done a course in Houdini previously and feel comfortable in the app but would like to get to the next level to kick start their FX TD career.
课程大纲
course syllabus
Class 1: Attributes: One of the core elements of Houdini. You will get a deep understanding of attributes, variables, mappings and expressions.
Class 2: Volumes: What is a volume and how can volumes help an FX TD in his day to day work. We'll discuss the various volume types and create systems that visualize how the various volume types are constructed.
Class 3: In the first of a two class miniseries we are going to dig a bit deeper into VOP's. We will discuss the concepts of VOP subnetworks, if node, point cloud lookup and the for each SOP. Building up to class 4 where we will build a point separator.
Class 4: We continue where we left of last week and build the actual point separator, are you ready to get your brain fried?
Class 5: In this class we are going to look at the use of matrices in VOP's. We'll transform and align a randomly positioned and rotated object on the origin, apply some operation to it and move it back where it came from.
Class 6: We'll learn how to build a flow (del) field from a curve in SOP's and advect particles with it in POP's. We use the advectByVolumes POP for that. Next well reconstruct the advectByVolumes POP by using a VOPPOP.
Class 7: We'll dive into the world of DOP's and get familiar with microsolvers. In the class we'll take a conventional FLIP setup and add the ability of mixing colors.
Class 8: Part 1 in a series where we build a custom spray solver in DOP's. This solver is driven by a cached FLIP simulation.
Class 9: Part 2 in a series where we build a spray solver in DOP's. We'll incorporate a FLIP solver and complete the setup.
Class 10: In that last class of this term we are having a look at particles in DOP's and point cloud lookups.
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