影视动画视频教程
模块: |
材质 渲染 |
软件: |
Modo |
讲解: |
英文+无字幕 |
播放时长: |
7小时 26分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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Modo材质渲染教程 - The Modo Shading Masterclass By Richard Yot
使用软件:MODO
播放时长:7小时 26分钟
教程大小:2.93 GB
项目文件:包含
视频格式:MP4
视频尺寸:1920×1080
- The MODO render cheat sheet
- The MODO Shading Masterclass - Part 1, Introduction
- The MODO Shading Masterclass - Part 2, Metals
- The MODO Shading Masterclass - Part 3, Dielectrics
- The MODO Shading Masterclass - Part 4, Transparancy & SSS
The MODO render cheat sheet
Duration: 1 hour 2 minutes
本教程是所有关于节省您的时间。当你战斗的最后期限,你需要知道两个简单的:如何消除噪音,以及如何保持你的渲染时间了。这两个问题是密切相关的对方,并容易解决,如果你知道如何。
This tutorial is all about saving you time. When you are fighting a deadline you need to know two simple things: how to eliminate noise, and how to keep your render times down. These two problems are closely related to each other, and easily solvable if you know how.
The MODO Shading Masterclass - Part 1, Introduction
Duration: 1 hour 18 minutes
这是MODO创造了有史以来第一个先进的阴影教程,这将告诉你如何通过展示两个主要的方法来创建逼真的材料,把你的阴影技能到一个新的水平:使用物理测量数据,并观察真实世界的参考。
This is the first ever advanced shading tutorial created for MODO, which will show you how to take your shading skills to the next level by demonstrating the two key approaches for creating photorealistic materials: using measured physical data, and observation of real-world reference.
在本系列的第一个视频勾画出的理论基础,从中可以再与物理值的坚实基础创建着色器。本教程将介绍两种主要类型的物理材料,他们在反射特性如何不同,有什么典型值,你应该使用,使可信和可预见的着色器。
This first video in the series lays out the theoretical foundation from which you can then create shaders with a solid basis in physical values. The tutorial will explain the two main types of physical material, how they differ in their reflective properties, and what typical values you should use to make believable and predictable shaders.
The MODO Shading Masterclass - Part 2, Metals
Duration: 1 hour 57 minutes
在Modo的底纹大师系列的第二部分是建立在第一部分中介绍的概念,并采取了深入的看看阴影金属。这是有史以来对金属的遮光性,在任何软件最全面的教程,并详细解释了金属的每一个重要的方面:展示如何正确使用测量的反射率的数据,然后移动到详细描述中最常见的饰面,然后解释氧化和腐蚀的影响,使用真实世界的每一个引用的时间来建立现实的着色器。
In this second part of the Modo Shading Masterclass series builds upon the concepts introduced in part one and takes an in-depth look at shading metals. This is the most comprehensive tutorial ever made on the shading properties of metals, in any software, and explains every important aspect of metals in detail: showing how to accurately use measured reflectance data, then moving on to describe in detail the most common finishes, and then explaining the effects of oxidation and corrosion, using real-world references to build realistic shaders every time.
The MODO Shading Masterclass - Part 3, Dielectrics
Duration: 1 hour 48 minutes
在Modo的底纹大师系列的第三部分是建立在在第一和第二部分介绍的概念,并采取了深入的看看遮光非金属表面,也被称为电介质。
In this third part of the Modo Shading Masterclass series builds upon the concepts introduced in parts one and two and takes an in-depth look at shading non-metallic surfaces, also known as dielectrics.
一些这是在这个视频解释了重要的概念是:不同类型的扩散,独立表面粗糙度是如何漫反射造成的,典型的价值观,你的目标应该是创造漫反射的时候,以避免产生不切实际的明亮的材料,典型的菲涅尔和镜面反射值,你应该使用,如何菲涅尔由表面粗糙度的影响,以及如何将涂料底层影响的基础上折射的指数表面。
Some of the important concepts which are explained in this video are: the different types of diffusion, how diffuse reflection is caused independently of surface roughness, the typical values you should aim for when creating diffuse reflections to avoid creating unrealistically bright materials, the typical fresnel and specular reflection values you should use, how fresnel is affected by surface roughness, and how coatings will affect underlying surfaces based on their index of refraction.
The MODO Shading Masterclass - Part 4, Transparancy & SSS
Duration: 1 hour 27 minutes
在MODO底纹大师的这第四部分,你将采取深入了解创造可信的透明和半透明的材料,以及如何应用符合真实世界的材料的物理特性每次创建逼真的渲染逼真的设置。
In this fourth part of the MODO Shading Masterclass you will take an in-depth look at creating believable transparent and translucent materials, and how to apply realistic settings that conform to the physical properties of real-world materials to create realistic shaders every time.
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