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Zbrush雕刻游戏场景教程
Sculpting a Stylized Game Environment in ZBrush and 3ds Max - Digital Tutors
ZBrush雕刻场景环境教程 - Sculpting a Stylized Game Environment
使用软件:ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015
播放时长:2小时41分钟
教程大小:2.07 GB
项目文件:包含
视频格式:MP4
视频尺寸:1920×1080
ZBrush雕刻场景环境教程 - Sculpting a Stylized Game Environment
通过这部教程,我们将学习如何塑造一个程式化的游戏环境。我们将着眼于在ZBrush雕刻环境的不同方法。我们将通过使用3ds Max中创建一个块了基于我们的草图开始。然后,我们将使用ZBrush的创建不同的表面,如石头,布和金属。在本教程结束时,您将有工作流程,可用于创建一个程式化的游戏环境有深入的了解。
Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth and metal. By the end of this tutorial you will have a solid understanding of workflows that can be used to create a stylized game environment.
ZBrush雕刻场景环境教程 - Sculpting a Stylized Game Environment 1
ZBrush雕刻场景环境教程 - Sculpting a Stylized Game Environment 2
ZBrush雕刻场景环境教程 - Sculpting a Stylized Game Environment 3
ZBrush雕刻场景环境教程 - Sculpting a Stylized Game Environment 4
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