马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
V-Ray毛发渲染工作流程开发教程 - Developing a Workflow for Rendering Fur in V-Ray - Digital Tutors
使用软件:Maya 2012, NUKE 7.0v6, V-Ray
播放时长:1小时41分钟
教程大小:999 MB
项目文件:包含
视频格式:MP4
视频尺寸:1280x720
在这种的V-Ray教程中,我们将学习如何纹理贴图的驱动风格化毛皮,怎么画的地图,以及如何优化设置,同时渲染毛皮。
In this V-Ray tutorial we'll learn how texture maps are driven to stylize fur, how to paint maps and also how to optimize settings while rendering fur.
我们将通过皮毛工具中去在基本参数上启动,然后继续讨论顶点绘制工具,涂料密度图,产生长度地图,表格厚度地图,产生的重力和弯曲地图,建立灯光和材质着色器,并完成与渲染和合成我们的最终图像。
We'll start by going over basic parameters within the fur tool then continue with discussing the Vertex Paint tool, paint density maps, generate length maps, form thickness maps, produce gravity and bend maps, set up lighting and material shader, and finish with rendering and compositing our final image.
通过这种的V-Ray训练结束,你应该有一个的V-Ray皮草的工作流程有深刻的理解。
By the end of this V-Ray training you should have a strong understanding of a V-Ray fur workflow.
|