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虚幻4引擎事件教程第二期
Quicktime Events in UE4 Volume 2
Duration 2h 20m Project Files Included MP4
文件包括:2小时20分钟MP4格式教程及项目文件
In this course, we’ll dissect the process for creating Quick Time Event driven animations in Maya. After exploring the fundamental needs of basic character locomotion and interaction, we’ll prepare and export our animations to Unreal 4. Within UE4 we’ll set up a playable environment where the characters will move from player control to executing QTE driven animations based on player input following on screen button notifications. Upon finishing this two volume series you’ll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution.
在这门课中,我们将剖析在Maya中创建快速时间事件驱动动画的过程。在探索基本的角色运动和互动的基本需求,我们将准备和输出我们的动画虚幻4。我们要建立一个在UE4游戏环境下,玩家控制角色会移动到执行QTE驱动动画基于玩家的输入屏幕上的按钮,通知如下。看完这两卷系列,你将有一个更好的理解玛雅UE4动画过程,蓝图,事件和日场,Phat和设置关键帧到布娃娃的执行。
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