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In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in Zbrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.
在这个中级教程中,我们将专注于创造一个生物在游戏产业的过程中。从一个简单的概念,我们将创建一个为我们的生物基础网格,进入雕刻,并完成与拓扑和UV布局。本教程的重点是在ZBrush雕刻的基本原理,以及创建一个使用Maya游戏分辨率网格所需的工具。通过模块的结束,你将有一个游戏的分辨率字符的纹理处理。
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