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在Maya中用XGen创建动态的皮毛
Creating Dynamic Fur with XGen in Maya - Digital Tutors
In this Maya tutorial, we'll use the XGen system inside of Maya to create fur on an animated mesh.
在这个Maya教程中,我们将使用XGen系统在Maya动画网格上创建的皮毛。
We'll go over many of the tools found within XGen, but will mainly focus on the Groom and Spline features. In addition to creating fur, we’ll also learn how to create and convert texture maps into Ptex maps compatible with XGen as well as learn about adding secondary dynamic motion to our fur using modifiers. Finally, we’ll learn how to render our results using mental ray.
我们去了许多工具XGEN内发现,但主要集中在新郎和样条的特点。除了创造毛皮,我们还将学习如何创建和转换纹理映射到PTEX地图兼容XGEN以及了解加入到我们的毛皮使用修饰符的次要动力运动。最后,我们将学习如何使用渲染器渲染我们的结果。
By the end of this Maya training, you’ll have the skills to create both moving and static fur on your own characters using XGen in Maya.
年底前玛雅训练,你将有能力创建移动和静态毛皮在自己的字符使用XGen在Maya中。
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