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Throughout these lessons you will learn how to create ropes and pulleys with cloth simulation and how to merge that with a mechanical rig with all the animation controls one would expect.This tutorial will have two project examples in it.
在这些课程中你将学习如何创建绳索和滑轮与布料模拟,如何合并,与所有的动画机械钻机控制一个希望。本教程将在这两个工程实例。
The first is meant to teach you some things one needs to keep and eye out for when bringing simulation into a rig. You will learn how to create pivot, point and hinged constraints within nCloth. Set driven keys will be used to help move the cloth to get the results we are after. Finally I will be showing you how to deal with stretching in your ridged mechanical parts. All this will give a simulated rig that will interact with your environment at a frame rate that will allow for close to real time interaction.The second project will give another example on how to go about setting up a semi mechanical simulated rig. You can expect to learn many of the exotic issues a rig like this will bring, but more importantly how to work your way around them.
首先是要教你一些东西,一个需要保持和眼睛的时候,把模拟到钻机。您将学习如何创建支点,点和铰链约束在nCloth。设置驱动键将被用来帮助移动布得到我们的结果。最后,我将告诉你如何处理你的脊状机械零件拉伸。所有这一切都将提供一个模拟钻机,将与你的环境进行交互,在一个帧速率,将允许以接近实时交互的另一个项目将给另一个例子关于如何建立一个半机械模拟钻机。你可以期望学习许多异国情调的问题,像这样的钻机,但更重要的是如何工作你的方式围绕他们。
01. Introduction and project overview 00:58
01。介绍和项目概况00:58
02. Walking through the scene 03:35
02。走在现场,因为
03. Building joints with cloth simulation 06:29
03。建筑节点的仿真06:29布
04. Starting the crane rig 09:32
04。启动起重机钻机09:32
05. Rigging up the pulleys 10:49
05。起升滑轮10:49
06. Finishing the crane rig 04:33
06。整理04:33起重机钻机
07. Setting up the wrap deform 12:16
07。设置包裹变形12:16
08. Starting the cloth simulation 09:30
08。从布料模拟09:30
09. Applying cloth simulation to the rig 08:30
09。运用布料模拟钻机08:30
10. Dealing with stretching and joint pulling 11:23
10。处理拉伸关节拉11:23
11. Finishing the crane and setting up test animations 08:47
11。整理并建立测试动画08:47起重机
12. Creating a start position for the rope in the second example 09:36
12。创建一个绳索在二例09:36起始位置
13. Finishing the rope and adding curves for deformers 10:04
13。整理绳子,增加变形时曲线
14. Dealing with inherited cloth nodes 10:02
14。处理继承节点分布
15. Duplicating the buckets 10:21
15。复制水桶10:21
16. Dealing with the one frame lag problem 09:35
16。处理一帧滞后问题09:35
17. Finishing the constraints 10:55
17。完成约束10:55
18. Cleaning up and final thoughts 09:37
18。清理和最后的想法09:37 |